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Why living in a simulation changes how you live

Philosophy · 6 min listen

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Cover art for Why living in a simulation changes how you live
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HostI was thinking about those old video games the other day, you know, the ones where the characters just walk into walls and don't know any better. It makes me wonder if we're just a much better version of that, living in a world made of code instead of solid stuff. If we found out tomorrow that we're just a program on a giant hard drive somewhere, should we even care?

GuestIt's one of those big questions that feels like it should change everything, but when you look closer, it might not change much at all. Think about it like this. If you kick a big rock, your toe is going to hurt. It doesn't really matter if that rock is made of tiny bits of matter or tiny bits of computer code. The pain is the same. The way you feel when you see a sunset or fall in love is the same. Even if the world is fake, your experience of the world is as real as it gets. Most of the time, we use the word real to mean things that have an effect on us. If the world can make you cry or make you bleed, it's real enough for most people to take it seriously.

HostHmm, I hear you, but I'm not sure I agree. If I know I'm playing a game, I act differently. I might jump off a high ledge just to see what happens, or I might not work as hard to save money because I know the money is just pixels. If this life is a game, why would I keep following all the boring rules of the house and the job?

GuestWell, the catch is that in this game, we only seem to have one life. In a regular video game, you can just hit a button and start over. But here, if you jump off that ledge, the game is over for good as far as you know. That's what gives life its weight. Even if the world is a sim, the stakes are still very high because the rules are hard to break. You still need to eat, you still feel lonely, and you still eventually run out of time. The fact that the world might be made of data doesn't give you a cheat code to get around the things that make being human hard.

HostBut what if the person who made the program is watching? That's where my mind goes. If there's a programmer, maybe there's a point to all this. Like a test or a study. If I knew someone was graded on my choices, I think I would be much more careful about how I treated people. Does the sim idea just turn into a different way of talking about a higher power?

GuestIt really does. It's like a high-tech version of the old stories about gods looking down from the clouds. If we're in a sim, it was likely built for a reason. Maybe it's a history project to see how people in the past lived. Or maybe it's a way to see if we can solve big problems like war or hunger. If that's true, then every choice you make might be data for someone else. Some people think this should make us act better, because we're like actors on a stage. You want to give a good show. You want to show that you're kind or smart. But there's a darker side to that, too. If we're just a project, does the person running it even care if we suffer?

HostThat's a bit chilling. It makes me feel like a bug in a glass jar. If we're just a study, then our feelings are just data points for a researcher who might not care about us at all. Why should I be a good person if the person who made me is just using me for a science fair project?

GuestWell, look at how we treat the characters in our own games. We might not think they're alive, but we still feel bad when we see them get hurt, or we get attached to their stories. But more importantly, we're in the jar with everyone else. Even if the programmer doesn't care, the person standing next to you does. They feel the same fear and joy that you do. If we're all just code, then we're in this together. Being kind to each other is the only way to make the program a nice place to be while it's running. We might not be able to talk to the person who built the world, but we can talk to each other.

HostSo even if the world is a fake, the people in it aren't fake to each other. We're all stuck in the same box, so we might as well be nice. But does this idea ever feel like a trap to you? If we can never prove we're not in a sim, then we can never really know what's true.

GuestIt can be a trap if you let it. If you spend all day wondering if the wall is a wall or just a picture of a wall, you miss out on living. Some people get very worried that they're the only real person and everyone else is just a computer-controlled character with no feelings. But there's no way to know that for sure. The smartest path is to treat the world as if it's as real as it feels. If you treat everyone like they have a soul, you'll never be wrong, even if it turns out they're just very good code. The risk of being mean to a real person is much worse than the risk of being nice to a computer.

HostI guess it comes down to what we value. If I value the way I feel and the way I help others feel, then it doesn't matter if the ground is made of atoms or bits. I still want to be a person I can be proud of when the sun goes down.

GuestThat's the heart of it. The truth is that we'll probably never know for sure if someone hit a start button on our universe. But we do know that we're here now, and the world is full of things that feel very solid and very important. Whether we're a dream, a game, or a bunch of rocks floating in space, the way we spend our time is the only thing we truly own. The most real thing in any world is the choice you make right now about how to treat the person in front of you.

HostThat rock I kicked this morning still hurt my toe, and whether it's made of atoms or bits, I think I'll still try to keep my feet on the ground.

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