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Why old cities have confusing, winding streets

Travel · 6 min listen

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Cover art for Why old cities have confusing, winding streets
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HostIf you have ever spent a day walking around an old part of a city like Rome or London, you probably felt like you were in a maze. You turn a corner thinking you're heading north, but two minutes later the street curves and you're right back where you started. It feels like the people who built these places were trying to play a trick on us. We're so used to the straight lines and neat boxes of modern towns that these old, twisty paths seem like a total mess. Why did people build things this way instead of just making a straight road from point A to point B?

GuestThe biggest thing to keep in mind is that for most of history, nobody really sat down to design a whole city on a piece of paper. We're used to the idea of a master plan, but these old cities grew more like a tree or a patch of weeds. They started with a few houses near a river or a well, and then people just built whatever they needed right then and there. There was no big boss telling everyone where the roads had to go. If a person wanted to build a house, they just put it up next to their neighbor. The street was basically just the leftover space between the buildings. It was a path of least resistance. If there was a big rock or a swampy bit of ground, the path just went around it. Over hundreds of years, those little dirt paths turned into stone streets, and the curves stayed right where they were.

HostBut once the town got bigger and more people moved in, you would think someone would've stepped in to straighten things out. It seems like a huge hassle to move carts and horses through those tight, zig-zagging gaps.

GuestIt was a hassle, but back then, once a wall was built, it was very hard to move it. There were no real laws that let a city government just tear down a row of houses to make a road wider or straighter. Property lines were messy and people held onto their land for dear life. Plus, in many parts of the world, those curves were actually a good thing. If you live in a place where the sun is incredibly hot, like North Africa or Southern Spain, a wide, straight street is like an oven. The sun hits the ground all day and stays there. But if the streets are narrow and winding, the buildings cast long shadows on the ground. It stays much cooler. The wind also gets broken up so you don't get blasted by dust or cold air. The confusion was a fair price to pay for a bit of shade and quiet.

HostI have also heard that it was a way to keep the city safe. People say the streets were built as a maze to stop an army from just charging right into the center of town. Is there any truth to that, or is that just a story we tell tourists?

GuestThere's a lot of truth to it, though it might not have been the main reason everywhere. If you're a king and you're worried about an attack, a straight road is a nightmare. It gives the enemy a clear line of sight. They can see exactly where they're going, and they can shoot arrows or fire cannons all the way down the street. But in a city with winding alleys, an attacking army gets split up. They turn a corner and they have no idea if they're walking into a dead end or a trap. They can’t see more than twenty or thirty feet ahead. It takes away the power of a large group and gives the edge to the people who actually live there and know the shortcuts. There are towns in Sicily where the streets were built specifically to mix up pirates. If you didn't grow up there, you were almost guaranteed to get lost while the locals could just pop out from a hidden door and catch you off guard.

HostThat makes the city sound like a weapon. But I also notice that in hilly places, the streets never go straight up. They always seem to loop around the side of the hill in these long, slow banks.

GuestThat's all about the animals. Before we had cars with engines, everything was pulled by horses, oxen, or humans. If you have a cart full of grain, you can't just pull it straight up a steep cliff. It's too hard on the animals and the cart might even roll backward. To make the climb easy, you have to follow the shape of the land. You wind back and forth across the face of the hill so the slope stays gentle. It's the same thing we do with mountain roads today, but in an old city, the houses just followed that natural ramp. It looks like a mess from a bird's eye view, but for the guy pulling the cart, it was the only way to get home without his horse giving out.

HostIt's just hard to wrap my head around that way of living. If I'm in a rush today, those streets feel like they're actively working against me. A grid just seems so much more useful for a busy life.

GuestGrids are great for cars and for people who want to find a specific address in five minutes. But a grid is built for efficiency, not for how we actually see the world when we walk. In a grid, you see the same thing for blocks and blocks. It can be a bit boring for our brains. Those old winding streets are built on a human scale. Every time you round a curve, the view changes. You see a new shop, or a little tree, or a hidden square. It keeps your mind engaged because you're constantly discovering something. We moved to grids because they're easy to sell and easy to manage, but we lost that sense of surprise.

GuestThe messy look of an old city is really just a map of thousands of people over hundreds of years making the easiest choice for their own front door.

HostThe next time I get turned around in a maze of alleys, I'll try to remember that the path was made for my feet and my eyes, not for my map.

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